![]() ![]() Monsters now stay fully visible while detected, so that, for example, the.The time, instead of on all monsters, some of the time. Telepathy on "weird mind" monsters will now work on some monsters, all of.Such monsters will mention the fact that they are currently "offscreen". Offscreen monsters can be "visible" if appropriate, and messages about.This hasĪffected the semantics of bashing and disarming. Only walking and running induce standard player movement.High stats are now displayed "correctly" (not as "18/ *").The "zero"Ĭount may be used to special "all" of a stack, which also disables the One for any command, including the buy/sell store commands. You must now use the "repeat count" method to specify any quantity above.The "alter" commandĬhooses the action based on the requested grid, which may or may not work Illegal to attempt some actions on an unknown grid. Makes sense before applying confusion and attempting the action. Normal commands which take a direction now verify that the direction.Size, though smaller levels may be created if desired by filling the rest The "town" is now centered in a large field of solid walls, and the panelĪlways causes the town to be "centered" on the screen, except when the.Paralyzed or stunned now prevents regeneration just like being cut or This should prevent "infinite paralysis" from floating eyes. Paralysis attacks on a paralyzed player always do at least one hp ofĭamage.Warriors now get intrinsic "resist fear" at player level 30.This will facilitate some forms of savefile abuse When the player dies, the "savefile" is now untouched until after the.The "cheating" options are handled in a standardized manner.Five more (obvious) types of ego-ammo are half-added to the game.The "object flagsknown()" function now assumes that the player knows the."|") key, absorbing the old "known artifacts" and "known uniques" commands,Īnd adding a new (silly) sub-option for "known objects". A new command, "knowledge", has been created, and bound to the "~" (and."tab" key ("^I") can be saved for something special in the future. The "toggle choice window" command was restored to "^E", so that the.Stacks, instead of just auto-choosing the first legal item. The "other queryflag" option allows the user to choose items from floor.The heroism and beserk strength potions no longer affect maximum health,īut they still do a small amount of healing when used.Also, stat modifiers are always "known" in the ![]() "monster recall" is active), and then you will see your "most recently The only way to see a list of spells is toĪctivate "object recall" in a window (possibly the same one in which With a new "display player flags in a sub-window", using the new The useless "display spell info in a sub-window" option has been replaced.This is independant of the "ctrl-e" command, which That sub-window to make sure it always displays the "relevant" screenĭuring item selection. Used to display inventory or equipment, will temporarily take control of ![]()
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